While it’s fine to reserve it for things like upgrading your stadium and training facilities, the double requirement it stacks on top of the salary cap to sign players is really brutal to new players, and is the reason why I reviewed the game so harshly originally, and is why I still hold the first five seasons in low regard. I am still not a fan of the Coaching Credits system. What kills the game is that, in order to sign decent players and thereby unlock better controls, you need not only enough salary cap space to do so, but you also need Coaching Credits, which are slow to come by in the first five seasons of the game. When you don’t have a player in a position, their sprite still appears on the field - but they are often slow and control like garbage. The issue is that, unless you want to pay money for the Unlimited Version, you’re limited to 10-man rosters, meaning you’re going to have four or five players on either side of the ball. Most of the time you’ll be playing an offensive minigame in which you control a QB and receivers, and kickers, and the game’s controls are dictated by the quality of the players you have. In a nutshell, “Retro Bowl” is a coaching simulator in which you pick a team, draft players, sign free agents, cut players, manage a salary cap, hire offense/defensive coordinators, manager team morale, and even control players on offense (defense is controlled by an off-screen algorithm). What I think broke the game for me in my first review was the game’s Coaching Credits system, which represent your credibility with the organization you pick, and also serves as the in-game currency. Year 33: A year of rebuilding, if I choose to continue playing the game. I am writing this review because after my first writeup, I returned to the game, and as I progressed to Season 6, I had a different experience, one that is not reflected in my review of Seasons 1-5, which in my opinion, is indicative of how long you can expect a casual gamer to sit through this game (given how frustrating those early seasons can be, I also think that’s a bit liberal). I’m not going to change my analysis of the game because its fans disagree with me. The fact that the game is made by an independent studio, emulates a retro style of gaming, and is on mobile does not excuse it from criticism. While I’m glad they enjoy the game and it’s developed its own following, I did not initially have a positive experience with the game, and that’s reflected in my review. Since the review was published, it got picked up by the game’s reddit page, and has drawn the ire of its fans, which is absolutely fine. That review was based on me playing about 5 of its in-game seasons, and I stand by what I said. Last May, I gave “Retro Bowl” the first ever 0/10 score on this website, as every pro the game seemed to be negated by a con, in my opinion. As such, this review is not necessarily relevant to the current version of the game, but comments on the version that was publicly available on July 30, 2020. Editor’s Note: Since this review has been published, there have been several updates to the game.
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